![]() The weird thing about the first screenshot is that i can actually interact with the links in the client, but they don't actually do anything and i can't ease if anybody can help me with this. Requires ReShade 5.9.+, if you have GShade, make sure you own the iMMERSE Shaders. If you own iMMERSE Pro you should have access to a extra RTGI shader. 7c4f1929ebfab3c5b52a9d51c5a840d9Īnd here is the folder structure EDIT - Deleted the d3d9.dll and it did nothing, also note the edit down below at the bottom!. It took me alot and this is what I perceive as realistic, or well as far realistic as you can get with this game. This is what the client looks like when i start it with reshade in the file structure I run the game in direct DX11 on max settings, i am also using a preset from the witcher 3 that somebody posted, i made sure to turn off SMAA since XIV only supports FXAA which did not solve the problems i had, which i will show you below in some screenshots i took. I've been trying for about a month now to get this working, i spent a couple hours trying different things but nothing seemed to work except deleting the DX11 dll. ReShade is a generic post-processing injector for games and video software developed by crosire. ![]() GShade can autodetect settings for over 300 games, meaning you can jump right into taking photos. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more. Rename the folders from gshade-presets to reshade-presets, and geshade-shaders to reshade-shaders. ReShade is a generic post-processing injector for games and video software developed by crosire. Install the shaders from the old Gshade package. ![]() Hey guys so i've already posted on the XIV sub reddit before and nobody could really help me get this working. GShade is a premier and always-free fork of ReShade with expanded features, optimized shaders, and over 450 presets included out of the box. Install the latest ReShade Follow the instructions from the installer and make sure you install all shaders. ![]()
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